

TIME LINE - 5 Weeks
DOMAIN - Industrial / Toy Design
ROLES
- Designer , Researcher , Fabricator
OBJECIVE
- Design a Toy that encourages interaction and creativity taking children away from technology while encouraging active play
FUSION 360
SKETCHBOOK
PHOTOSHOP
3-D PRINTING
MODEL MAKING
Design an Interactive laser maze that feels exciting, immersive, and adventurous. Taking a once limiting experience and re imagining it in a compact, accessible form you can play with in almost any indoor environment.
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Blending interactive light challenges with an ancient Egyptian vibe.
Market Evaluation

So how will this product solve these problems?
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Physical Model | Making it Real




REFLECTIONS -
This project pushed me creatively in many ways. I developed new skills and gained a better understanding of electronics and how challenging it can be to incorporate even simple electronics into a manufacturing plan.
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For this project, I conducted extensive research on lasers and how I could accurately represent my idea in a first stage prototype. This challenged me because I had to find an alternative way to create a similar effect to what I originally envisioned for manufacturing. I learned how to solder and wire electronics. For this class, we were not required to produce a fully functional prototype, only a form that could visually represent our ideas. I chose to challenge myself by creating a working toy.
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There are still many ways I would like to improve this project and make it a more interactive experience. I am excited to see where this project can go.



